:: Remove Manual Blend Stack Spilling and Rely on Scratch Memory Instead by Ishitatsuyuki · Pull Request #77 · Linebender/Vello
@online{GitHubLinebenderVelloPR77,
title = {Remove Manual Blend Stack Spilling and Rely on Scratch Memory Instead by Ishitatsuyuki · {{Pull Request}} \#77 · Linebender/Vello},
url = {https://github.com/linebender/vello/pull/77},
urldate = {2024-08-21},
abstract = {This replaces the old register based blend stack (+manual allocation for spill) with one that relies on the shader compiler to spill the variables to private/scratch memory. It has been reliably sp...},
langid = {english},
organization = {GitHub},
file = {/home/dominikh/Zotero/storage/BKJAYPLF/77.html}
}