Vintage Story mods
Name | Link | Yay or nay | Side |
---|---|---|---|
Vanilla Variants | https://mods.vintagestory.at/vanvar | Nah. | Both |
BetterRuins | https://mods.vintagestory.at/betterruins | Nay.* | Both |
Crucible Capacity | https://mods.vintagestory.at/cruciblecapacity | Nay.* | Server |
Wildcraft Trees | https://mods.vintagestory.at/wildcrafttrees | Nay.* | Both |
Fields and Plateaus | https://mods.vintagestory.at/fieldsandplateaus | Nay. Alternative to Plains and Valleys, with fewer hills. | Server |
Mortal Damage | https://mods.vintagestory.at/mortaldamage | Nay. Combat doesn’t need to be any more difficult… | Both |
Kingdom of Science: Photographic Memories | https://mods.vintagestory.at/kosphotography | Nay. Cute gimmick that can lead to crashes. | Both |
Ores-A-Plenty Mod | https://mods.vintagestory.at/oresaplenty | Nay. Does a lot more than change ore gen, and vanilla is probably better balanced. | Both |
Rain Collector | https://mods.vintagestory.at/raincollector | Nay. Fun idea, but devs stance on errors is “ignore them.” Also makes it harder to use barrels outside. | Server |
Anvil Metal Recovery | https://mods.vintagestory.at/amr | Nay. Game is balanced around 1 tool = 1 ingot, let’s not mess with that. | Both |
Mineralinguistics | https://mods.vintagestory.at/minerallinguistics | Nay. Geology is fun. | Client |
Dried Peat | https://mods.vintagestory.at/show/mod/4149 | Nay. Great idea, but dried peat doesn’t work in pitkilns. | Both |
More Roads and Paths | https://mods.vintagestory.at/moreroadsandpaths | Nay. Has an item duping bug. | Both |
Still Useful Stuff | https://mods.vintagestory.at/show/mod/4208 | Nay. Kitchen sink utility mod that probably doesn’t balance with any other mod. | Both |
Animal cages | https://mods.vintagestory.at/animalcages | Nay. Less balanced or refined alternative to Capture Animals. | Both |
Fantasy Creatures | https://mods.vintagestory.at/fantasycreatures | Nay. Mobs spawn in base, dragons aren’t balanced (way too easy.) | Both |
Black Sand | https://mods.vintagestory.at/blackiron | Nay. Needs a magnet, can only be used after you already have iron, at which point it’s pretty pointless. | Both |
Butchering | https://mods.vintagestory.at/show/mod/7966 | Nay. Nice idea, but we don’t need food to be even harder. | Both |
Just More Ruins | https://mods.vintagestory.at/justmoreruins | Nay. No release since March, last release has bug. | Server |
Bonfires | https://mods.vintagestory.at/bonfires | Nay. Not balanced well and not enjoyable. | Both |
Ranged Weapons | https://mods.vintagestory.at/show/mod/654 | Nay. Not compatible with Bullseye. | Both |
Electricity | https://mods.vintagestory.at/electricity | Nay. Nothing useful in it, and simplistic model of electricity. | Both |
Necessaries | https://mods.vintagestory.at/show/mod/19 | Nay. Nothing useful we don’t have in other mods. Not updated for 1.18. | Both |
Extra Overlays | https://mods.vintagestory.at/extraoverlays | Nay. Not worth it. | Client |
Simple Pottery Wheel | https://mods.vintagestory.at/show/mod/4980 | Nay. Not worth it. | Both |
Volumetric Shading (Updated) | https://mods.vintagestory.at/volumetricshadingupdated | Nay. Not worth it. | Client |
Spyglass | https://mods.vintagestory.at/spyglass | Nay. Not worth it; unmaintained. | Both |
Immersive Crafting | https://mods.vintagestory.at/immersivecrafting | Nay. Not worth the invasive changes; no .NET 7 support yet. | Both |
More Clay | https://mods.vintagestory.at/moreclay | Nay. Only useful for aesthetics, not updated for 1.18. | Both |
Blacksmith name | https://mods.vintagestory.at/show/mod/1910 | Nay. Pointless with two players. | Both |
Stonepiles | https://mods.vintagestory.at/stonepiles | Nay. Probably redundant with More Piles. | Both |
ProspectorInfo | https://mods.vintagestory.at/show/mod/1235 | Nay. ProspectTogether is a multiplayer fork of this. | Client |
Alchemy | https://mods.vintagestory.at/show/mod/487 | Nay. Redundant with Simple alchemy. | Both |
BetterTraders | https://mods.vintagestory.at/bettertraders | Nay. Same dev as BetterRuins, so we don’t trust the balance. | Server |
Sortable Storage | https://mods.vintagestory.at/sortablestorage | Nay. Seems inferior to Xandus Inventory Tweaks. | Both |
CarryCapacity | https://mods.vintagestory.at/carrycapacity | Nay. Superseded by Carry On. | Both |
VS Village | https://mods.vintagestory.at/vsvillage | Nay. Too WIP. | Both |
Visible Ore | https://mods.vintagestory.at/visibleore | Nay. Ugly. | Client |
Bunny’s Extra Juice - Vegetable Juice | https://mods.vintagestory.at/show/mod/3706 | Nay. Unmaintained, made mostly superfluous by Expanded Foods. | Both |
Deep Storage Device | https://mods.vintagestory.at/dsd | Nay. Unrealistic. | Both |
Fox Taming | https://mods.vintagestory.at/fox | Nay. Unrealistic, not updated for 1.18. | Both |
XSkills | https://mods.vintagestory.at/show/mod/247 | Nay. We don’t need RPG elements. | Both |
Fields of Gold | https://mods.vintagestory.at/fieldsofgold | Nay. We don’t want to wait months for new harvests. | Both |
Not Enough Sand | https://mods.vintagestory.at/notenoughsand | Nay. While it’s way of getting clay from powdered rocks and dirt sounds fun, it doesn’t work well. | Both |
More Metals | https://mods.vintagestory.at/show/mod/2164 | Not yet maybe? Not updated for 1.18. | Both |
Farm Life | https://mods.vintagestory.at/show/mod/47 | Not yet maybe? Not updated for 1.18. | Both |
WorldConfig GUI | https://mods.vintagestory.at/worldconfiggui | Not yet yay. Doesn’t seem to support .NET 7 yet. | Both |
Auto Map Markers | https://mods.vintagestory.at/automapmarkers | Not yet yay. Doesn’t seem to support.NET 7 yet. | Both |
Hanging Oil Lamps | https://mods.vintagestory.at/hangingoillamps | Not yet yay. Not maintained/updated. | Both |
Creatures and Critters | https://mods.vintagestory.at/show/mod/2289 | Not yet yay. Not updated for 1.18. | Both |
More Crops | https://mods.vintagestory.at/show/mod/2457 | Not yet yay. Not updated for 1.18. | Both |
Hide And Fabric | https://mods.vintagestory.at/hideandfabric | Not yet yay. Not updated for .NET 7. | Both |
More Animals | https://mods.vintagestory.at/moreanimals | Not yet yay. Not updated properly for 1.18. | Both |
Stone Bake Oven | https://mods.vintagestory.at/stonebakeoven | Yay. | Both |
MoreMinerals | https://mods.vintagestory.at/moreminerals | Yay. | Both |
Acorns | https://mods.vintagestory.at/show/mod/259 | Yay. | Both |
Simple alchemy | https://mods.vintagestory.at/show/mod/3514 | Yay. | Both |
Reignited | https://mods.vintagestory.at/reignited | Yay. | Both |
Ancient Dungeons (Th3Dungeon) | https://mods.vintagestory.at/thedungeon | Yay. | Both |
Carry On | https://mods.vintagestory.at/carryon | Yay. | Both |
Joy of Sailing | https://mods.vintagestory.at/joyofsailing | Yay. | Both |
Wood Barrels | https://mods.vintagestory.at/woodbarrels | Yay. | Both |
Xandus Inventory Tweaks | https://mods.vintagestory.at/show/mod/367 | Yay. | Both |
WaypointTogether | https://mods.vintagestory.at/show/mod/6977 | Yay. | Both |
Wild Farming - Revival | https://mods.vintagestory.at/wildfarmingrevival | Yay. | Both |
Ancient Tools | https://mods.vintagestory.at/ancienttools | Yay. | Both |
Better Firepit | https://mods.vintagestory.at/betterfirepit | Yay. | Server |
Bullseye | https://mods.vintagestory.at/bullseye | Yay. | Both |
Kingdom of Science: Fire & Explosions | https://mods.vintagestory.at/kosfireexplosions | Yay. | Both |
Kingdom of Science: Gold Amalgam Extraction | https://mods.vintagestory.at/kosgoldamalgamextraction | Yay. | Both |
Liquid Containers | https://mods.vintagestory.at/show/mod/3269 | Yay. | Both |
More Map Icons | https://mods.vintagestory.at/moremapicons | Yay. | Both |
Plains and Valleys | https://mods.vintagestory.at/plainsandvalleys | Yay. | Server |
Pretzels | https://mods.vintagestory.at/pretzels | Yay. | Both |
Primitive Survival | https://mods.vintagestory.at/primitivesurvival | Yay. | Both |
ProspectTogether | https://mods.vintagestory.at/prospecttogether | Yay. | Both |
Scythe More | https://mods.vintagestory.at/scythemore | Yay. | Server |
Stone Quarry | https://mods.vintagestory.at/stonequarry | Yay. | Both |
YABBA Forge (Previously More Molds) | https://mods.vintagestory.at/moremolds | Yay. | Both |
OneStick - TreeFellingFix | https://mods.vintagestory.at/onestick | Yay. | Both |
Expanded Foods | https://mods.vintagestory.at/expandedfoods | Yay. All. The. Foods. | Both |
Wildcraft | https://mods.vintagestory.at/wildcraft | Yay. Also a dependency of Simple alchemy. | Both |
Lavoisier | https://mods.vintagestory.at/show/mod/5296 | Yay. Also a dependency of Simple alchemy, Pretzels. | Both |
Meteoric Expansion | https://mods.vintagestory.at/show/mod/78 | Yay. At a minimum it’s pretty. If we’re daring it’s useful. | Both |
Cats | https://mods.vintagestory.at/cats | Yay. Cats. | Both |
Expanded Matter | https://mods.vintagestory.at/em | Yay. Dependency of Bricklayers. | Both |
CommonLib | https://mods.vintagestory.at/commonlib | Yay. Dependency of Capture Animals. | Both |
Pet AI | https://mods.vintagestory.at/petai | Yay. Dependency of Cats. | Both |
A Culinary Artillery | https://mods.vintagestory.at/aculinaryartillery | Yay. Dependency of Expanded Foods. | Both |
CAN Effects | https://mods.vintagestory.at/show/mod/3414 | Yay. Dependency of Simple Alchemy. | Both |
ChemistryLib | https://mods.vintagestory.at/chemistrylib | Yay. Dependency of Simple alchemy, Lavoisier | Both |
Better Pit Kiln Timer | https://mods.vintagestory.at/pitkilntimer | Yay. (For Aria) | Client |
Cooperative Combat | https://mods.vintagestory.at/cooperativecombat | Yay. Improves MP combat. | Both |
Simple HUD Clock | https://mods.vintagestory.at/show/mod/282 | Yay. Less immersive, but useful. | Client |
Place Every Item | https://mods.vintagestory.at/pei | Yay. More in-world storage. | Server |
Richer Than Dirt | https://mods.vintagestory.at/rtd | Yay. More panning, get clay from dirt. | Server |
More Piles | https://mods.vintagestory.at/morepiles | Yay. More piles. | Both |
Capture Animals | https://mods.vintagestory.at/captureanimals | Yay. Seems fairly balanced. | Both |
Bricklayers | https://mods.vintagestory.at/show/mod/329 | Yay. “Sure looks cute” | Both |
Player Corpse | https://mods.vintagestory.at/playercorpse | Yay. | Both |
Farm To Table | https://mods.vintagestory.at/farmtotable | Nay. Broken, doesn’t drop any items. | Both |
Visible Terra Preta Particles | https://mods.vintagestory.at/vtp | Nay. It looks ridiculous. | Client |
Block Overlay | https://mods.vintagestory.at/xray | Nay. Ruins the immersion. | Client |
NoHands | https://mods.vintagestory.at/nohands | Yay. | Client |
Composter | https://mods.vintagestory.at/composter | Nay. Not balanced. | Both |
BetterRuins ¶
Great idea, but unbalanced implementation. Exploring can find way too much good loot, making the mod OP. Even with the two auxiliary mods that reduce the chance of good loot and the spawn rate of ruins/mega structures this is still the case.
Crucible Capacity ¶
While it is absurd that a single, small crucible can hold enough molten metal to make an entire anvil, it is equally absurd that we can’t make larger crucibles, or work with multiple crucibles at once. There’s no joy in tedium, nor in RSI.
Wildcraft trees ¶
More variety is cool, but people are reporting world gen issues (no oak trees, tiny walnut trees), and canes clutter the inventory. Also it doesn’t seem to play well with the changed tree generation in Wild Farming.
Expanded Foods / A Culinary Artillery ¶
I don’t understand why this mod is so popular. It has a nice idea: make cooking more complex. But it feels so stupidly half-arsed, in particular mod integration. You can boil/simmer a fish fillet from Primitive Survival, which you get by using a knife on a whole fish. But you can’t boil fish meat that you get from harvesting a dead fish. From Wildcraft, all vegetables are considered herbs, even thoughs that are really vegetables, like celery.
Also, the UI isn’t great, either. When using the sauce pan, there is zero indication if the recipe is valid. It will start to heat up, it will play its animation, and there is never the green arrow showing progress. If your recipe is one it likes, you’ll get a result at some point. If not, it’ll just keep cooking forever. This can happen due to things as banal as having too much water as an ingredient.
The manual isn’t clear about what can be boiled in the sauce pan. It would be clear if “all meats” actually included all meats, or if vegetables from mods were really considered vegetables. Additionally, a lot of simmering is implemented as baking recipes, and the Handbook for items such as crab meat won’t tell you that you can “bake” in a sauce pan.